IA1 Research Space Launch Party

25
September2024
IA1 Research Space Launch PartyJoin us for the launch of the FCCS research spaces in Innovation Annex 1!

Light refreshments will be served. 
2:30-4:00 pmInnovation Annex, 3505 Spectrum Court

 
Getting There
The main door is on the Innovation Drive side of the building, if you come into the parking lot on Spectrum Court, walk along the side of the building on Innovation Drive, door on your left.The there is a paid parking lot at IA1. We encourage carpooling, and walking or biking along the path that you get to from the H parking lot (about a 20 minute walk). 
This is a chance to see these new CFI Funded spaces occupied by FCCS faculty members Emily Murphy, Megan Smith and Miles Thorogood, outfitted with the new furniture and equipment and find out more about what has been happening. This space is also home to our new Design Studio for UBC’s Master of Design program, supported but the UBCO Excellence Fund.

Attendees will have a chance to see projects by our researchers and graduate students including art and sound installations and demonstrations of specific projects being worked on under the ReMedia Infrastructure for Research and Creation, the Critical Future Studio/Lab, and the Sonic Production, Intelligence, Research, and Applications Lab (SPIRAL).

About the Researchers

The ReMedia Infrastructure for Research and Creation is led by Dr. Emily Murphy. In this physical space, Murphy will continue her research that marries the study of cultural history and embodied methods in media. Murphy is interested in research that looks at cultural history through more than just stable media like text. She engages with ways that people have used their bodies in cultural production. Projects in ReMedia study comics, literature, performance, social media platforms, memes, and modernist robots.
The Critical Future Studio/Lab (CFS/L) led by Dr. Megan Smith, is a creative studio that produces innovative immersive experiences. The space hosts research on future-orientated themes that tell stories about the world, our data, climate change and the environment. The CFS/L is equipped with a combination of Maker tools, Mixed Reality technologies, AI engines and the technologies required to design new and cutting-edge devices in the field of augmented (AR) and virtual reality (VR). The first major art work produced by the lab is ‘All the Stars We Cannot See’; a large-scale immersive installation which visualizes over 26,000 active satellites in orbit around Earth. This work received an honorary mention at Ars Electronica in 2022, and has been shown at various venues in Canada, the United Kingdom, and Pakistan. ‘Walking in the Cold’ will be released in 2025, a data driven series of AI generated images depicting the future of Canadian cities and communities affected by climate change.
The Sonic Production, Intelligence, Research, and Applications Lab (SPIRAL) led by Dr. Miles Thorogood, explores simulating the creative process in sound design to develop state of the art models and algorithms for developing new computational tools used in workflows in the video game, animation and virtual reality industries – increasing productivity of current pipelines and attracting companies and workers to further the economic growth coming from these industries.
Master of Design Studio is the new teaching space for the Master of Design program, a professional graduate level degree that blends critical design thinking, creative practice, and engineering principles within a culture of innovation, creativity and social and sustainable entrepreneurship. The program is geared towards working professionals seeking ways to improve their leadership and practice.